

The player may also force the patient into taking a chance of possible cure at the risk of killing the patient (this is useful, for example, if a patient is about to die but has already completed enough diagnostics requirements to identify the kind of disease the patient is suffering from) and rearrange the queue of each of the rooms in the hospital (useful for moving dying patients to the front of the queue so they can receive treatment first).Įach level consists of an empty hospital to plan and design, with set goals in the fields of financial attainment, patients cured, percent of patients cured, and hospital value.

The player does, however, have the ability to pick up any staff member in the building and move them to a different area (to speed up their movement from place to place) and to expel any patients from the hospital (if they are being a nuisance, causing rowdiness or about to die and affect the hospital's statistics). The player has no direct control over the patients that wander the hospital, although gameplay largely centers on influencing their actions in one way or another. The game has a somewhat dark sense of humor, which is similar to that of Theme Park in many ways. Music is perceived as a pure background, but sound treatment is the apotheosis of the sound-building industry after Pope DOOM, the sounds of which are still successfully used in many (if not all) science-fiction films (and not only).The game is set in a hospital, and requires the player to build an environment which will attract patients with comical complaints, illnesses, emergencies, and diseases.

The graphics are soft, rounded, pleasant and unobtrusive. And the mere fact that its reprint last year in Russian enjoyed quite a good popularity speaks volumes. But this game refers, as we have defined it, to the silver age of video games (mid-to-end of the 90s), to be more precise, 1997 is notable for the appearance of this toy on the shelves. What is surprising is that the psychological factor of employees was taken into account for the first time, and the next time I saw such a system only in NBA Live 07. Playing is interesting, fun and not boring for a VERY long time. Not so much on the script, but on request. Removed from the surgeon by piercing it), a good economic component and, as mentioned above, the possibility of endless gameplay. Insanely ridiculous diseases of patients, no less insane methods of treating them (as an example, the main disease is excessive head swelling. Its creators, the company Bullfrog, previously distinguished by writing such a masterpiece as Dungeon Keeper, produced an office and home endless timekiller. It did not have that wild popularity on consoles, like Theme Park and on the PC, like SimCity. An apologist for the Theme family is Theme Hospital.
